What the video below is showing are some alpha biomes (first half) and 600+ players/bots fighting in a very small area, with high framerate, quite big rendering distance, hundreds of trees/bushes etc. this is NOT the game yet, keep your rotten tomatoes for beta :) As I said before, our only hope is that they will somehow, miraculously, fail at all the “right” places =)Īllright folks, time for some controversy.įirst of all, I have to make a little intro here before the crowd starts going “looks like crap!” (or some appropriate variation of it - as many did on Youtube and reddits): this is an alpha test footage, with pre-alpha low poly/texture models, animations (including even walking) are placeholders etc. I sometimes have black thoughts type of “Who am I trying to trick? The size of CSE’s ambition would easily make even the SWTOR’s budget insufficient…and they have couple bucks less”. I’d be tempted to remove “almost” in front of that eerie of yours.
Pretty exciting stuff, if even one of those games turns out to be good I’ll be one happy gamer. I had pretty much written the genre off, but then CU and Crowfall came out with designs that are targeted directly at me. I used to be a huge MMO fan but I feel like it’s been so stagnant since WoW. That really excites me, because the “Crafting Class” role is something I’ve been wanting since my blacksmith days in very very early UO. A surprising amount of stuff is almost word-for-word with what they’re doing with Camelot Unchained. I’ve had a lot of discussions with a friend over the years about what I really dislike about MMO crafting systems and how I would do it.
Their crafting system and design is almost eerie for me. Aaalright, the stream is over (5 hours!), was fun and for what it’s worth here is Vellic’s summary (with Q&A part to be added bit later, I guess!?), Massively OP’s stream announcement and crafting interview with Mark (“Camelot Unchained’s Mark Jacobs on economy, crafting, and Star Wars Galaxies inspiration”), together with ’s interview and (again, just in case) the new crafting document.